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Microsoft talks up Xbox interactive TV plans ahead of next-gen console
Microsoft talks up Xbox interactive TV plans ahead of next-gen console
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Speaking today at the D: Dive into Media conference, Microsoft executives Nancy Tellem and Yusuf Mehdi talked about the company’s efforts to create new, original video content that will “hopefully” be rolled out this year. It’s coming out of the newly-minted “Xbox Entertainment Studios” in Los Angeles, with over 150 employees led by Tellem — who came over to Microsoft from CBS last September.
Microsoft, however, isn’t taking the same tack as Netflix in creating its original content — instead it’s taking a very Microsoftian approach that will leverage the many advantages the company already has in the living room. To do it, the company is resurrecting the old chestnut of adding “interactivity” to traditional viewing experiences, but this time the firm may actually have the features, infrastructure, and partners to make it happen. Microsoft isn’t trying to supplant video partners like Netflix — or at least it claims that it isn’t, saying “We will be the most friendly player in the industry in that space.” Instead, the company’s trying to solidify the Xbox’s lead in the living room, perhaps before Apple’s “intense interest” turns into a new product.
Those advantages start with the Xbox itself: the company has sold 76 million of them worldwide, along with 24 million Kinect sensors, and most importantly it has amassed 46 million Xbox Live subscribers. Microsoft has also done a better-than-expected job partnering with large cable providers to bring their on-demand services to the Xbox, which of course streams Netflix, Hulu Plus, HBO Go, and a variety of other content. In short, the Xbox is a great starting place for launching a new attempt at interactive media, and with Xbox Entertainment Studios the company intends to do just that.
“You can either watch linear content or really interact with it.”
The new video content will be originally produced and will be more than just a new TV-style series a la Netflix’s House of Cards. Instead, Microsoft will offer content that is a mix of video and “interactivity.” Tellem says that “you can have your choice, you can either watch linear content or really interact with it,” and the options Microsoft has for that interaction ranges from leveraging Kinect motion control to simple push-button voting — something the company has already tried with the US presidential debates, where it conducted live polling. There will also likely be an (optional) second-screen experience via SmartGlass, but Tellem says that “I really don’t believe in just adding interactivity for interactivity’s sake,” but instead that there are “some natural things that evolve out of it that enhance the experience.”
Presumably the new content will be available to paying Xbox Live subscribers — the service costs $60 a year — but it will “definitely” also include advertising. There, again, Microsoft is hoping to add some kind of added benefit beyond simple commercials. Medhi says that the goal is to take “the power of what the internet can bring to advertising and marry it to the scale of television.” What the internet brings, primarily, is laser-focused demographic targeting and much better information about actual consumer engagement, and with Kinect, the Xbox is uniquely situated to take advantage of that. “Our value-add is not being just another distributor,” Medhi explains, “It’s adding another level of interactivity.” Microsoft could stand to make real money off of the ads if it plays its cards right. “Advertisers are very excited about that opportunity,” Tellem says.
“Our value-add is not being just another distributor. It’s adding another level of interactivity.”
All of these plans seem perfect for the rumored low-cost “Xbox TV” we’ve been hearing about, but Medhi was careful to nether confirm nor deny its existence. What he did do was defend the for-pay subscription model for Xbox Live, in the face of new numbers showing that the PlayStation had exceeded Xbox in total Netflix viewership. “[The] Xbox brand stands for the best, most interactive, most amazing entertainment you can get,” he said, comparing it to low-cost media streamers like the Roku. “Our current and future investment is about doing things that are big and premium.”
We’ve heard companies like Microsoft tout vague, futuristic notions of “interactive” entertainment since the heyday of “interactive” multimedia CD-ROMs in the 90s, but perhaps this time it could actually work. Microsoft has many of the tools to enable a next-generation experience, including SmartGlass and Kinect, but to-date there’s still no strong, coherent ecosystem for this kind of content. It looks as if Xbox Entertainment Studios could be the start of that ecosystem — if only by example. If the company wants its work to be more than just a few whiz-bang tech demos, it will have to focus on the difficult work of getting its partners to create similar content, and convince them that it’s not trying to take over their business in the meanwhile.
▲NCC最新報告指出,超過5成台灣人只用行動電話,不用室內電話。(示意圖/Pakutaso)
圖文/CTWANT
NCC日前公布一份調查報告,報告中指出民眾使用市內電話的比例越來越低,甚至有超過一半的族群日常只會使用手機。而在智慧型手機通訊軟體的部分,有99.1%的人都會使用到LINE,幾乎是接近人人使用的程度。
NCC日前公布「112年通訊傳播市場報告」,其中針對台灣16歲以上的民眾進行調查,當中有超過51.8%的調查民眾日常「只用手機」,也是首度超越「市內電話、手機均使用」的比例,而今年度「只使用市內電話」的比例僅剩下2.4%。
▲台灣民眾住處電話使用情形。(圖/翻攝自NCC)
回頭看106年至109年這段時間的數據,雖然智慧型手機普及速度十分快速,但「市內電話、手機均使用」的比例在106年時還有79%之多,之後逐年下降,到109年時,整個使用比例已經下降到64.3%,而在112年的使用比例也僅剩下45.8%。
而在於未來一年內是否有計畫取消市內電話的調查中有44.6%的民眾認為不需要市內電話,有85.9%的民眾認為可以使用行動電話取代,顯示市內電話的需求性真的是明顯的逐漸降低中。
▲未來一年內打算取消住處市內電話的原因。(圖/翻攝自NCC)
在智慧型手機的使用上,有超過75.2%的受訪民眾是拿來撥打網路語音電話,有44.7%的民眾是下載圖片、影片、音樂,或是玩遊戲,有37.7%的民眾是拿智慧型手機來瀏覽社群網路。另外有30.6%的民眾是用手機來觀看網路
推薦收購電視,有35.8%的民眾是用手機來發送、接收電子郵件。
▲超過75.2%的民眾是拿智慧型手機來撥打網路語音電話。(圖/翻攝自NCC)
而在智慧型手機通訊軟體的部分,有99.1%的民眾會使用到LINE,接著有49.2%的民眾會使用Facebook Messenger、17.6%的民眾使用WeChat,iOS專屬的FaceTime則有14.6%的民眾使用,接著是10.8%的Skype、7.5%的WhatsApp,Telegram的使用率還有4.1%,而工研院團隊推出的Juiker揪科,使用率只有0.1%。
▲99.1%的民眾會使用到LINE。(圖/翻攝自NCC)
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